HYRULE WARRIORS REVIEW

I wasn’t that amazed when this first got announced. I was rather let down but I didn’t take it as a canon game in the first place. I’m not a huge fan at all of the Dynasty warriors series, but I do love me some Legend of Zelda goodness, and this oozes with it. Welcome to the land of Hyrule, but not as you know it! The land has become corrupt by the evil Ganondorf, along with his minions. Get ready for a fantastic experience, from the merged awesomeness by Nintendo and Koei Tecmo

POTENTIAL SPOILERS AHEAD, READ WITH CAUTION!

The main gameplay of this game is Dynasty Warriors but yet it feels a lot different, this could be the Zelda Fan inside me ignoring the fact that it is or it does have a different feel to it. You start off in Hyrule Field, and within this zone starts of the very basic tutorial and setting of what’s to come. It’s easy enough to get to grips with, and if you’ve played a Zelda game before you already know what the items and stuff do.

The game boasts a few different modes, as well as different difficulties to test your skill. There is Legend mode which is the main story scenario for this game. Free mode which lets you play as any character you may have unlocked, in any zone. Adventure mode which is essentially the first game released on NES with a twist. Challenge mode which gives a different interesting take on battles.

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Each zone is different, whilst keeping the core gameplay mechanic, it does however give you different objectives. I love how each zone looks different, and also the music is a remix version from each of the different games it portrays. I especially love how it uses different inspirations from different games within the Zelda franchise rather than sticking to one.

I do enjoy the boss battles and how they are utilized, Using the right item to stun them, and combo their stun bar down to unleash a huge heavy attack on them dealing massive damage.

I do find the different combos you can do with each character are very interesting, and that they’re all different. Especially the feel of them, it’s not just a copy and paste. They have their own moves and combos catered especially for each character which keeps the game fresh, and more enjoyable.

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For each character it has a nice customization menu which can be accessed through Bazaar. There is the Badge Market which you can unlock different badges for Attack, Defense and Assist. Which unlocks different combos, Resists, boosts, amongst other things.

There is a training dojo, where if you feel like one of your characters is lacking behind in levels… You can actually boost said character to a comfortable level of your choosing as long as you have the required Rupees.

Apothecary which let’s you create different drink mixtures from the different gathered material you have, and depend on what you make will have a different effect on you, and maybe the outcome of your battle. It could earn you more rupees, more material or even give you more speed.

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The final one Smithy, which lets you merge different weapons that has a different stat to another to increase different elemental damage, strengths and speed. You can also assign Rupee, and material gathering also.

The music melds well with the game, it takes music from each game, and mixes them with a fantastic beat that fits well with this style of game. I wish this had a soundtrack that came with the game or hopefully one that’s purchasable in the future, as it’s a pretty solid soundtrack!

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The main campaign isn’t hugely long, but does have a very decent length to it. It also depends on how you play it, are you running through it? or are you trying to collect everything? It does have a lot of replay value within each of its different modes. So if you enjoy the game, I can see it becoming addictive which would lead to countless hours of solid gameplay. It also has plenty of unlockables too, so for a completionist it’s a welcomed perk.

It’s a great game that has many different features, many unlockable characters amongst other things. I was hugely impressed by it. It definitely caters for Zelda fans, as well as keeping the Dynasty Warriors theme! I will say you don’t have to be into Dynasty Warriors to enjoy the game to it’s fullest, as it’s oozing with all the Zelda goodness you could expect. That being said, this game could peak your interest in trying out the Warriors series, and pull you into them! Guess you’ll have to find that out. A mash up done right! I’d say it’s definitely worth picking up, it’s worth the purchase but if you’re still unsure I’d say give it a rent or if you know someone who has it go check it out! I’d have to give it a 7.5/10 for creativity.

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The one huge thing that disappointed me was NO online co-op… I mean come on, this game would have worked perfectly with another friend. Slaying through enemies, increased difficulty, and capturing each base. Maybe some bonus rewards too, but sadly no… They left is as offline co-op. Maybe someday “wishful thinking here” They could release a patch at least. That being said I am however a little disappointed in a few other things. I wish there was maybe a boss rush mode, seeing how long I could last fighting each boss one after the other. I wish there where more stages as the villians, rather than a set few. But this all could be potential DLC which we will have to wait and see.

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One thought on “HYRULE WARRIORS REVIEW

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